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I like the fast pace, and the fact that mages actually do more than just stand still and point their stick looking angry at whatever needs to die. Their stories of how they came to be doesnt grasp me at all. The characters that was so good in DA:O, is by my opinion in DA2 just there to help you in the game and to progress the story. This also helped to distance me from my character, and helped ruin my experience. The conversation wheel and its options does not reflect what Hawk says at all, and mostly this was annoying since the reaction i wanted to give during the game wasnt reflected by my character. The conversations the user have with the npcs are sometimes good, most times really really bad. Some parts are interesting and makes you want to see what happens, but its only a few. DA2 looks to me to be a rushed job, the story is.decent. I was a big fan of DA:O, it had its faults, but all in all it was an excellent game. DA2 looks to This game has been a serious disappointment. This game has been a serious disappointment. Orgins is 100 times better for half the price. The ultimate edition is 29 dollars on Steam and the game is far better than Dragon Age 2. If you really want a role playing experience get Dragon Age Origins instead. also the fact that your main character speaks for himself doesn't allow you to role play. not to mention that what you pick on the screen and what your character actually says are two different things. I found myself hating my own character is dragon age 2. You could actually connnect to the characters as if they were real people. That's tragic given that what made Origins a masterpiece is the fact the conversations/dialogue brought the characters to life. one of the worst aspects is the dialogue which is as unrealistic and incoherent as it can be. It really is a comletely different game that happens to have a dragon age theme. Because if you were expecting any of the greatness of Origins in this game, then dissapointment is all you'll find. Because if you were expecting any of the greatness of This game probably would have been better if they would have named it Hack and Slash 2. This game probably would have been better if they would have named it Hack and Slash 2. I'll split the difference and rate the game a 7. However, I did keep playing, and I found the ending satisfying (even if the boss fight mechanics, which should have been special and memorable, ended up feeling like minor variations on a theme I'd been listening to for forty hours.) The overall combat experience probably does deserve a 4 actually, but the rest of the game is top-notch. There were times I kept playing only to find out what happened next in the story, and actually playing the game was an obstacle to that, rather than fun for its own sake.
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It's a dismaying lack of content that adds up to truly monotonous combat. This is highly annoying, partly because it makes every single little fight more of a slog than it should be, partly because it makes the more important battles just more of the same, and partly because it breaks immersion (e.g., second wave coming from a room you not only just cleared, but to which you are guarding the only entrance.) This is exacerbated by the extensive re-use of levels there are essentially one each of every environment, so every time you're in a cave it's a piece of the larger single "cave" level, and the same is true of the sewers, the wilderness, the wilderness. Unfortunately, the game is primarily about combat, and while the core changes to the combat system are interesting, the encounter design is terrible almost every fight in the game plays out the exact same way: an initial group is present or is spawned in somehow, and once you've beaten most of them a second wave spawns in. Still, aside from combat I think the game is generally great with some minor lessons to be learned.
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There are some missteps here the interface feels consoley, with too many clicks to get in and out of subsystems, and the inventory streamlining does some nice things (like the Junk tab) but the loss of party customization is inexplicable. An unconventional and well-told main story, supplemented by imaginative and fun inter-party dialog and a more cinematic presentation are all giant positives.
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This shouldn't be taken to mean that the game is without major flaws it definitely has problems, but the current user score of 4.0 is laughably low. This shouldn't be I wonder whether some of these reviewers have actually played the game or are basing their reviews on the demo or hearsay. I wonder whether some of these reviewers have actually played the game or are basing their reviews on the demo or hearsay.